Sunday, October 22, 2017

Customer Questions: Volume 1

In these posts I'll be addressing emails or questions from customers which are about the more vague "up to player discretion" portions of the game.  My answers will consist purely of opinion, vs. hard declarations.

What do horses of dead riders do?

When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc...but in the end I chose to simply leave the horses in place.  I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble.  As always, players should feel free to house-rule this as they wish.  For simple games, leave the horse in place.  Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!

Does picking up a weapon lift a Disguise?

Another thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky.  Only the players know when/where/how a model is picking up a weapon and what type.  I'm very open to what the players think when I run a game.  I normally simply state that an action against your opponent lifts the disguise.  Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen?  Perhaps not.  A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen?  Probably.  In short, there's no perfect answer to this, but you can use a simple table like below if you wish:

  • Blatant action against opponent: Automatic
  • Very suspicious action in view of opponent: D20 
  • Suspicious action in vew of opponent: D12
  • Sneaky action in view of opponent: D8

Can a character move into base-to-base contact with another model without penalty?

This is being addressed in the updated rules (available shortly).  Basically a character may not move within 1" of an enemy model if it is not in close combat.  A character may, however, move into base-to-base contact with a friendly model.  This would mean that enemies shooting at these characters would randomly assign shots (meaning you can attempt to protect or screen your fellow characters).

How do I use townfolk if I feel like placing 30-40 of them on the board?

This is a damn good question - and one I'll be doing an article on at some point.  I rarely use many civilian figures, but for players with larger collections I will work on some optional rules to include them reacting to the unfolding events in the game.  Stay tuned for that.

Why does the Carbine (Short Rifle) shoot further than the Lever Action Rifle?

In many instances a lever action rifle was a repeating rifle chambered in a pistol cartridge (one which often matched commonly available handguns of the day).  Some were designed with purpose built rifle cartridges, but most were not.  The common cavalry carbine, while short, was chambered in a standard rifle cartridge and thus had more range and power than the average lever action repeater. 

Tuesday, September 12, 2017

Shoot N' Skedaddle: Quick Reference Sheet

I tried to trim down the rules to the basic game functions and I've put them into a simple printable PDF here.  Will revise if needed in the future.

Tuesday, May 30, 2017

Telegraph Office

A new small feature I'll be introducing over the next few weeks/months is this post, aptly named the Telegram Office.

This will include a number of simple/fun tables, options, news stories for the SnS community.  They will also be compiled occasionally into a PDF.

Telegram 001

Telegram 002


Telegram 003

Telegram 004

 

Telegram 005 

Friday, April 14, 2017

Snake Oil Expansion PDF now available!

After mucking up some stuff, I've finally had a friend sort my PDF out properly for the Snake Oil Expansion.  Sorry for the delay!

The link has been added to the purchase page, click on the banner to the left!




Friday, March 31, 2017

Improved international shipping for Shoot N' Skedaddle.

So, as many folks know - shipping outside of the United States is expensive.  Quite expensive.  So expensive, in fact, that is made me create a PDF version of Shoot N' Skedaddle to help out foreign gamers with the cost issue.

I received a promising update from Gamecrafter (the company which produces SnS components as print-to-order materials).  The rumour is...cheaper international shipping!

From Gamecrafter:

Better Shipping Prices Worldwide
Better Shipping Prices Worldwide
We’re happy to announce that we’ve done a massive upgrade to our shipping system that is more than a year in the making. Here are the benefits you can expect:
1. We now offer UPS as a shipping option.
2. 20-40% better pricing to most international destinations. In some cases it can be massive like dropping from $40 to $10, but those are rare. Most people will see the 20-40% decrease. Look for “UPS Mail Innovations” for the cheaper international shipping option.
3. Ship times to international destinations are faster (if you use UPS Mail Innovations).
4. Up to 20% better pricing within the United States. Look for “USPS Priority” for the best shipping pricing inside the United States.
5. We now offer next day shipping options via UPS. So if you have paid for an order to be produced urgently, you an also now pay for urgent shipping too.
6. Your tracking number(s) will now be displayed on your receipt page on our site. Yay!
7. Address validation for addresses in the United States and Australia, to help you discover your typos.
If you want more info, check out our detailed podcast on the subject. This significant drop in international shipping costs means that designers outside of the USA can afford to use our print on demand services. Exciting!

Thursday, February 23, 2017

Buy Shoot N' Skedaddle!

There's been a little confusion on how consumers can pick up a copy of Shoot N' Skedaddle, so I've listed the links directly here with an easier link pasted on the front page (left side bar).

Cards or PDF?
Shoot N' Skedaddle is dependent on four decks of cards.  These decks are available either printed or delivered a downloadable PDF file.

Cards
Shoot N' Skedaddle cards are currently produced as print-to-order items through The Gamecrafter, a site developed to support small time game designers (that's me!).  The card decks are sold without a box.  My goal has always been to make the game as affordable as possible, and print-to-order boxes range from $5.00 or more, an additional cost I don't think most gamers would want.

NOTE: The Gamecrafter is a print-to-order site and may take one or two weeks to print/ship your items.




PDF
The PDF downloadable file was designed for foreign buyers due to the high cost of international shipping from the United States (often $25 just to ship a $25 item!).  The PDF download is much cheaper but will require the end user to make $15-20 worth of colour double-sided prints (probably a good idea to laminate or seal them afterwards as well!).  For US buyers the printed cards are likely the cheaper/nicer option.  Download available from The Gamecrafter or Wargames Vault.

 

Add-On: Snake Oil Expansion
The Snake Oil Expansion adds even more variety to Shoot N' Skedaddle. 27 new cards include:
+Nine new characters (2 Lawmen, 2 Outlaws, 5 Neutral)
+A Snake Oil deck consisting 10 different salves and tonics.
+Four new special cards for each deck.

These new additions shuffle straight into your normal Shoot N' Skedaddle decks, adding more variety and some unique character classes.

The 'White Hat' is a powerful symbol of justice, whereas the 'Yellow Belly' is a good-fer-nothin' troublemaker who feeds off his allies. The inventor takes firearms to new and exciting heights while the Snake Oil Salesman peddles his questionable wares...

Rules and notes have been added to the rulebook for this expansion.


Add-On: Alternate Special Decks
These alternate Special Decks include all of the same Special Cards from the starter box (and the new Snake Oil Expansion).  They have been printed with alternate coloured backs, allowing larger multiplayer games to make use of multiple decks.  Curently available as printed cards only.


Add-On: Shoot N' Skedaddle Tokens (Version 2)