Sunday, December 10, 2023
Transitioning to new blog.
Monday, August 8, 2022
Revised Tokens for Shoot N' Skedaddle
After some customer feedback, I've modified the SnS Token set to be a bit more user-friendly and streamlined. The quick changes:
- Tokens reduced from 1" to 0.75" for easier placement in buildings, stagecoaches, etc.
- Tokens have been produced in varying shapes for eaasier recognition and use.
- All tokens now have a uniform front/back layout, so no more searching tokens for the "right" one.
- Blind objective tokens added for use with scenarios.
- The more 'bespoke' tokens have been replaced by the more commonly used tokens.
Shoot N' Skedaddle Tokens (Version 2)
Sunday, February 27, 2022
Facebook Group Revision
With other upcoming projects, and a lack of activity on the Shoot N' Skedaddle Facebook group, I've switched and set up a new TurnStyle Games Facebook Page:
TurnStyle Games Facebook Group
Using this group, you'll be able to participate in SnS discussions, as well as some other upcoming games!
CoastalCon 2022 in the books.
Was fortunate enough to run Shoot N' Skedaddle at CoastalCon this year in Beaufort, South Carolina. Thank you to all who participated!
Wednesday, June 16, 2021
Minor Rulebook Revision
I made some more minor changes to the rulebook, but the main purpose was to include a few pages on using trains in your games of Shoot N' Skedaddle. Check the link to the left of this blog or visit the website where you purchased the game for updated files.
Monday, January 25, 2021
Revised Campaign Rules and PDFs.
I recently updated the rulebook for SNS, trimming some fat, re-organizing some stuff, and using a more "easy on the eyes" font than previous. The latest rulebook version is now January 2021.
I've also re-worked the Campaign rules to make them a bit more simple, and confined all of the various tables to a simple quick-reference PDF (now available on the side of the blog).
Monday, February 25, 2019
Shoot N' Skedaddle at Adepticon, 2019!
Event: Shoot N' Skedaddle Old West Shootout
When: 6 PM-11 PM Saturday, March 30
Description:
"Old West shootout miniatures game. Play as Cowboys, Outlaws, Lawmen, Vigilantes, Pinkertons or Vaqueros and attempt to accomplish your mission in the midst of a whole lot of hootin' and hollerin'. 28mm miniatures. Rules will be taught.
All materials required to participate in this event will be provided."
Jim says it's likely to be outside of the Utopia Room.
Here's a picture from Mr. Roots' playtesting:
Saturday, April 21, 2018
New Facebook group open to SnS gamers!
Been a while (been in a...shall we say...life slump!). I've recently been convinced to run a number of SnS games and it's been a blast. Having a good time introducing it to local folks.
I did set up a simple Facebook page which is dedicated and open to Shoot N' Skedaddle gamers, as traffic on the TurnStyle Games FB page is a bit slow. When added to the group, this is where you can share photos, experiences, ask questions or promote your own scenarios, etc.
Sunday, October 22, 2017
Customer Questions: Volume 1
What do horses of dead riders do?
When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc...but in the end I chose to simply leave the horses in place. I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble. As always, players should feel free to house-rule this as they wish. For simple games, leave the horse in place. Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!
Does picking up a weapon lift a Disguise?
Another thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky. Only the players know when/where/how a model is picking up a weapon and what type. I'm very open to what the players think when I run a game. I normally simply state that an action against your opponent lifts the disguise. Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen? Perhaps not. A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen? Probably. In short, there's no perfect answer to this, but you can use a simple table like below if you wish:
- Blatant action against opponent: Automatic
- Very suspicious action in view of opponent: D20
- Suspicious action in vew of opponent: D12
- Sneaky action in view of opponent: D8
Can a character move into base-to-base contact with another model without penalty?
This is being addressed in the updated rules (available shortly). Basically a character may not move within 1" of an enemy model if it is not in close combat. A character may, however, move into base-to-base contact with a friendly model. This would mean that enemies shooting at these characters would randomly assign shots (meaning you can attempt to protect or screen your fellow characters).
How do I use townfolk if I feel like placing 30-40 of them on the board?
This is a damn good question - and one I'll be doing an article on at some point. I rarely use many civilian figures, but for players with larger collections I will work on some optional rules to include them reacting to the unfolding events in the game. Stay tuned for that.
Why does the Carbine (Short Rifle) shoot further than the Lever Action Rifle?
In many instances a lever action rifle was a repeating rifle chambered in a pistol cartridge (one which often matched commonly available handguns of the day). Some were designed with purpose built rifle cartridges, but most were not. The common cavalry carbine, while short, was chambered in a standard rifle cartridge and thus had more range and power than the average lever action repeater.
Tuesday, September 12, 2017
Shoot N' Skedaddle: Quick Reference Sheet
Tuesday, May 30, 2017
Telegraph Office
This will include a number of simple/fun tables, options, news stories for the SnS community. They will also be compiled occasionally into a PDF.
Telegram 001
Telegram 002
Telegram 003
Telegram 004
Telegram 005
Friday, April 14, 2017
Snake Oil Expansion PDF now available!
The link has been added to the purchase page, click on the banner to the left!
Friday, March 31, 2017
Improved international shipping for Shoot N' Skedaddle.
I received a promising update from Gamecrafter (the company which produces SnS components as print-to-order materials). The rumour is...cheaper international shipping!
From Gamecrafter:
Thursday, February 23, 2017
Buy Shoot N' Skedaddle!
Cards or PDF?
Shoot N' Skedaddle is dependent on four decks of cards. These decks are available either printed or delivered a downloadable PDF file.
Cards
Shoot N' Skedaddle cards are currently produced as print-to-order items through The Gamecrafter, a site developed to support small time game designers (that's me!). The card decks are sold without a box. My goal has always been to make the game as affordable as possible, and print-to-order boxes range from $5.00 or more, an additional cost I don't think most gamers would want.
NOTE: The Gamecrafter is a print-to-order site and may take one or two weeks to print/ship your items.
+Nine new characters (2 Lawmen, 2 Outlaws, 5 Neutral)
+A Snake Oil deck consisting 10 different salves and tonics.
+Four new special cards for each deck.
These new additions shuffle straight into your normal Shoot N' Skedaddle decks, adding more variety and some unique character classes.
The 'White Hat' is a powerful symbol of justice, whereas the 'Yellow Belly' is a good-fer-nothin' troublemaker who feeds off his allies. The inventor takes firearms to new and exciting heights while the Snake Oil Salesman peddles his questionable wares...
Rules and notes have been added to the rulebook for this expansion.
Shoot N' Skedaddle Snake Oil Expansion (PDF!) $3.99
Shoot N' Skedaddle Snake Oil Expansion (PDF) Wargames Vault $3.99
Add-On: Shoot N' Skedaddle Tokens (Version 2)
Wednesday, December 14, 2016
SNS: Snake Oil Expansion goes live!
The Snake Oil Expansion for Shoot N' Skedaddle is now up and available (see link on the main page!). This 27-card expansion is a shuffle-in expansion which adds seamlessly to your current SNS game.
This expansion includes: nine new characters (two Lawmen and two Outlaws in addition to five Neutral characters), 10 unique salves and tonics which make up the Snake Oil Deck (boosting the abilities of your characters - or sending them to an early grave!). There are four more special cards for both the Outlaw and Lawmen special decks.
While I've kept the full content of the characters hidden away, if this is something you're curious about feel free to ask me on the Facebook page. I think most people enjoy a bit of a surprise when they're going through the main box, so I wanted to keep to that tradition.
A PDF version will be available in a few weeks.
Monday, December 12, 2016
SNS: Alternate Special Decks available!
Alternate special decks for Shoot N' Skedaddle. These are identical to the special decks in the starter game, but feature alternate coloration on the back. This allows players to engage in larger multiplayer games with their own special deck - no need to share a special deck.
These decks each include 40 cards (four new cards from the Snake Oil Expansion are included - some of these new cards will require that expansion to play!).
So if you've been playing larger or multiplayer games and want some additional special decks, go get em!
Sunday, November 6, 2016
Wednesday, September 7, 2016
An Iron Snake without a Head: Part Three
At the beginning of turn three, the Trail Boss continued to gallop toward the railway station. The Lawmen's Hired Gun hopped on a horse and gave chase, galloping like a mad man.
An Iron Snake without a Head: Part Two
With the table set-up and the gang and posse deployed it was time to start the game! I will add that I do customarily put a horse or two at hitching posts on tables I set up. This gives a little boost to characters who are able to reach them and use them. I placed two horses on main street at different hitching posts.
Solo Note: Once a game is underway the random activation mechanic helps...when I draw a character's card I simply do whatever is in that character's best interest. As with all solo games you lose the over-arching scheme and strategy you can try to pull on opposing players, but this is an almost necessary evil.
Turn One
The turn started with a bang. Literally. While the Drifter and Thief began running across the board the Bushwacker grinned, lit the fuse on his dynamite and tossed it at the door of the railway station - walking away, not bothering to look at the explosion (as all good movie stars don't!). His hair and jacket flapped wildly as the dynamite went off. He turned around heroically and...nothing.
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