Sunday, December 10, 2023

Transitioning to new blog.

Traffic on the ole' SNS blog has been really slow (which is to be expected).  With the launch of a few new games and products, I'll be shutting down the dedicated SNS blog and moving content over to a generic TurnStyle Games blog linked below.


I'll be migrating a bunch of content and posts from this blog over to the new all-encompassing blog.  This move is in line with the change of the SNS Facebook group over to the new normal TurnStyle Games Facebook group, etc.

There is no firm/set date, but just as time allows.  When enough content has been shifted to the new blog, I'll shut this one down.


Monday, August 8, 2022

Revised Tokens for Shoot N' Skedaddle

After some customer feedback, I've modified the SnS Token set to be a bit more user-friendly and streamlined.  The quick changes:

  • Tokens reduced from 1" to 0.75" for easier placement in buildings, stagecoaches, etc.
  • Tokens have been produced in varying shapes for eaasier recognition and use.
  • All tokens now have a uniform front/back layout, so no more searching tokens for the "right" one.
  • Blind objective tokens added for use with scenarios.
  • The more 'bespoke' tokens have been replaced by the more commonly used tokens.

 Shoot N' Skedaddle Tokens (Version 2)

 




 


Sunday, February 27, 2022

Facebook Group Revision

With other upcoming projects, and a lack of activity on the Shoot N' Skedaddle Facebook group, I've switched and set up a new TurnStyle Games Facebook Page:

TurnStyle Games Facebook Group

 Using this group, you'll be able to participate in SnS discussions, as well as some other upcoming games!

CoastalCon 2022 in the books.

Was fortunate enough to run Shoot N' Skedaddle at CoastalCon this year in Beaufort, South Carolina.  Thank you to all who participated!




Wednesday, June 16, 2021

Minor Rulebook Revision

 I made some more minor changes to the rulebook, but the main purpose was to include a few pages on using trains in your games of Shoot N' Skedaddle.  Check the link to the left of this blog or visit the website where you purchased the game for updated files.

Monday, January 25, 2021

Revised Campaign Rules and PDFs.

 I recently updated the rulebook for SNS, trimming some fat, re-organizing some stuff, and using a more "easy on the eyes" font than previous.  The latest rulebook version is now January 2021.

I've also re-worked the Campaign rules to make them a bit more simple, and confined all of the various tables to a simple quick-reference PDF (now available on the side of the blog).

Monday, February 25, 2019

Shoot N' Skedaddle at Adepticon, 2019!

Mr. Roots will be running Shoot N' Skedaddle at Adepticon 2019!

Event: Shoot N' Skedaddle Old West Shootout
When: 6 PM-11 PM Saturday, March 30

Description:
"Old West shootout miniatures game. Play as Cowboys, Outlaws, Lawmen, Vigilantes, Pinkertons or Vaqueros and attempt to accomplish your mission in the midst of a whole lot of hootin' and hollerin'. 28mm miniatures. Rules will be taught.

All materials required to participate in this event will be provided."


Jim says it's likely to be outside of the Utopia Room.

Here's a picture from Mr. Roots' playtesting:

  

Saturday, April 21, 2018

New Facebook group open to SnS gamers!

Hey folks,

Been a while (been in a...shall we say...life slump!).  I've recently been convinced to run a number of SnS games and it's been a blast.  Having a good time introducing it to local folks.

I did set up a simple Facebook page which is dedicated and open to Shoot N' Skedaddle gamers, as traffic on the TurnStyle Games FB page is a bit slow.  When added to the group, this is where you can share photos, experiences, ask questions or promote your own scenarios, etc.


I have pictures from a number of games to post here, but my main computer is dead at the moment awaiting proper medical attention.

Sunday, October 22, 2017

Customer Questions: Volume 1

In these posts I'll be addressing emails or questions from customers which are about the more vague "up to player discretion" portions of the game.  My answers will consist purely of opinion, vs. hard declarations.

What do horses of dead riders do?

When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc...but in the end I chose to simply leave the horses in place.  I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble.  As always, players should feel free to house-rule this as they wish.  For simple games, leave the horse in place.  Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!

Does picking up a weapon lift a Disguise?

Another thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky.  Only the players know when/where/how a model is picking up a weapon and what type.  I'm very open to what the players think when I run a game.  I normally simply state that an action against your opponent lifts the disguise.  Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen?  Perhaps not.  A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen?  Probably.  In short, there's no perfect answer to this, but you can use a simple table like below if you wish:

  • Blatant action against opponent: Automatic
  • Very suspicious action in view of opponent: D20 
  • Suspicious action in vew of opponent: D12
  • Sneaky action in view of opponent: D8

Can a character move into base-to-base contact with another model without penalty?

This is being addressed in the updated rules (available shortly).  Basically a character may not move within 1" of an enemy model if it is not in close combat.  A character may, however, move into base-to-base contact with a friendly model.  This would mean that enemies shooting at these characters would randomly assign shots (meaning you can attempt to protect or screen your fellow characters).

How do I use townfolk if I feel like placing 30-40 of them on the board?

This is a damn good question - and one I'll be doing an article on at some point.  I rarely use many civilian figures, but for players with larger collections I will work on some optional rules to include them reacting to the unfolding events in the game.  Stay tuned for that.

Why does the Carbine (Short Rifle) shoot further than the Lever Action Rifle?

In many instances a lever action rifle was a repeating rifle chambered in a pistol cartridge (one which often matched commonly available handguns of the day).  Some were designed with purpose built rifle cartridges, but most were not.  The common cavalry carbine, while short, was chambered in a standard rifle cartridge and thus had more range and power than the average lever action repeater. 

Tuesday, September 12, 2017

Shoot N' Skedaddle: Quick Reference Sheet

I tried to trim down the rules to the basic game functions and I've put them into a simple printable PDF here.  Will revise if needed in the future.