Sunday, December 10, 2023
Transitioning to new blog.
Monday, August 8, 2022
Revised Tokens for Shoot N' Skedaddle
After some customer feedback, I've modified the SnS Token set to be a bit more user-friendly and streamlined. The quick changes:
- Tokens reduced from 1" to 0.75" for easier placement in buildings, stagecoaches, etc.
- Tokens have been produced in varying shapes for eaasier recognition and use.
- All tokens now have a uniform front/back layout, so no more searching tokens for the "right" one.
- Blind objective tokens added for use with scenarios.
- The more 'bespoke' tokens have been replaced by the more commonly used tokens.
Shoot N' Skedaddle Tokens (Version 2)
Sunday, February 27, 2022
Facebook Group Revision
With other upcoming projects, and a lack of activity on the Shoot N' Skedaddle Facebook group, I've switched and set up a new TurnStyle Games Facebook Page:
TurnStyle Games Facebook Group
Using this group, you'll be able to participate in SnS discussions, as well as some other upcoming games!
CoastalCon 2022 in the books.
Was fortunate enough to run Shoot N' Skedaddle at CoastalCon this year in Beaufort, South Carolina. Thank you to all who participated!
Wednesday, June 16, 2021
Minor Rulebook Revision
I made some more minor changes to the rulebook, but the main purpose was to include a few pages on using trains in your games of Shoot N' Skedaddle. Check the link to the left of this blog or visit the website where you purchased the game for updated files.
Monday, January 25, 2021
Revised Campaign Rules and PDFs.
I recently updated the rulebook for SNS, trimming some fat, re-organizing some stuff, and using a more "easy on the eyes" font than previous. The latest rulebook version is now January 2021.
I've also re-worked the Campaign rules to make them a bit more simple, and confined all of the various tables to a simple quick-reference PDF (now available on the side of the blog).
Monday, February 25, 2019
Shoot N' Skedaddle at Adepticon, 2019!
Event: Shoot N' Skedaddle Old West Shootout
When: 6 PM-11 PM Saturday, March 30
Description:
"Old West shootout miniatures game. Play as Cowboys, Outlaws, Lawmen, Vigilantes, Pinkertons or Vaqueros and attempt to accomplish your mission in the midst of a whole lot of hootin' and hollerin'. 28mm miniatures. Rules will be taught.
All materials required to participate in this event will be provided."
Jim says it's likely to be outside of the Utopia Room.
Here's a picture from Mr. Roots' playtesting:
Saturday, April 21, 2018
New Facebook group open to SnS gamers!
Been a while (been in a...shall we say...life slump!). I've recently been convinced to run a number of SnS games and it's been a blast. Having a good time introducing it to local folks.
I did set up a simple Facebook page which is dedicated and open to Shoot N' Skedaddle gamers, as traffic on the TurnStyle Games FB page is a bit slow. When added to the group, this is where you can share photos, experiences, ask questions or promote your own scenarios, etc.
Sunday, October 22, 2017
Customer Questions: Volume 1
What do horses of dead riders do?
When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc...but in the end I chose to simply leave the horses in place. I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble. As always, players should feel free to house-rule this as they wish. For simple games, leave the horse in place. Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!
Does picking up a weapon lift a Disguise?
Another thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky. Only the players know when/where/how a model is picking up a weapon and what type. I'm very open to what the players think when I run a game. I normally simply state that an action against your opponent lifts the disguise. Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen? Perhaps not. A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen? Probably. In short, there's no perfect answer to this, but you can use a simple table like below if you wish:
- Blatant action against opponent: Automatic
- Very suspicious action in view of opponent: D20
- Suspicious action in vew of opponent: D12
- Sneaky action in view of opponent: D8
Can a character move into base-to-base contact with another model without penalty?
This is being addressed in the updated rules (available shortly). Basically a character may not move within 1" of an enemy model if it is not in close combat. A character may, however, move into base-to-base contact with a friendly model. This would mean that enemies shooting at these characters would randomly assign shots (meaning you can attempt to protect or screen your fellow characters).
How do I use townfolk if I feel like placing 30-40 of them on the board?
This is a damn good question - and one I'll be doing an article on at some point. I rarely use many civilian figures, but for players with larger collections I will work on some optional rules to include them reacting to the unfolding events in the game. Stay tuned for that.
Why does the Carbine (Short Rifle) shoot further than the Lever Action Rifle?
In many instances a lever action rifle was a repeating rifle chambered in a pistol cartridge (one which often matched commonly available handguns of the day). Some were designed with purpose built rifle cartridges, but most were not. The common cavalry carbine, while short, was chambered in a standard rifle cartridge and thus had more range and power than the average lever action repeater.